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Classical Still life scene design & rendering+Breakdown / 古典静物场景设计+制作花絮

A recent original still life scene practice, used High/low poly baking PBR pipeline process, and finally rendered by Arnold.( Arnold Render is really too slow……)
最近的一个原创静物场景练习,采用PBR+高低模烘焙工作流,并最终采用阿诺德进行渲染.(阿诺德真的是慢太慢……),除了苹果是来自QixelBridge的资产外,其他所有资产均为自己建模完成。